Texas Holdem Hand Strength Meter

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  2. Texas Holdem Opening Hand Chart
Greenhorn

Learning how to assess the preflop hand strength is crucial to hand ranking in Texas Hold'em. Find out the best hands to play from every table position. The Texas Hold’em odds of how likely hands are to unfold after the flop will help guide almost every action you make on the flop Odds On the Flop in Texas Hold’em. The flop is the turning point of a Hold’em hand. This is where you’re going to make your biggest and most expensive decisions.

posted 7 years agoCan somebody suggest me a good algorithm to calculate

Hand Strength

for

Texas Holdem, Omaha

Poker games. Apart from this i am also

working on Pot creation and Rake calculation

part. It would be helpful if anyone could contribute some logic or algorithms.
Bartender
posted 7 years ago

Kapish M Joshi wrote:Can somebody suggest me a good algorithm to calculate Hand Strength


No, because it isn't really an algorithm: it's an ordered list; and 10 seconds on Google got me this. If I was doing this, I'd probably consider using an Enum to define it though.

Apart from this i am also working on Pot creation and Rake calculation part. It would be helpful if anyone could contribute some logic or algorithms.


Again, the 'Pot' isn't really an algorithm; it's a structure - basically a List with methods for providing totals - and I reckon it's probably closely related to the Players at the table.
As for Rake calculation, you'll have to explain the term before I can help. Not a gambler.
Winston

'Leadership is nature's way of removing morons from the productive flow' - Dogbert
Articles by Winston can be found here

Greenhorn
posted 7 years ago
Hi Winston,
Appreciate your help. Thanks. Yeah, http://www.pokerlistings.com/poker-hand-ranking this is actually the pattern that should be considered while calculating strength of cards.
For E.g. Consider simplest logic, If I am playing Poker Hand and
I got 5 cards as - 2♥ 7♦ 4 ♣ A♠ A♥,
Next person got 5 cards as - 5♥ 2♦ Q ♣ K♠ J♥,
here every card has a weight say 2♥- 23, 7♦ - 67, 4 ♣ - 98, A♠ - 122, A♥ - 109 then we have to create total and then compare both hands. The one with more weight wins the hand.
This is not really as simple as even i thought because there are millions of combinations possible with a hand (5 cards taken from a deck).
I am trying to implement this using pattern recognition, but that too is very lengthy.
Pot - yeah Pot is winning total at the end of poker hand, its not algorithm but we need to write some logic to calculate pot because:
1. Poker game can have number of Hands
2. Each Hand will add to the value of pot
3. Bets of each player will contribute to pot
4. Pot distribution depends upon the percentage of amount contributed by particular player to total pot amount
5. There can be one or more than one pot winners
I am done with the logic creation part for this.
Rake - Its the amount deducted from player whenever he bets some amount on table. It is the pivot of gambling where revenue generation happens. Can't disclose about it in details.
lowercase baba
posted 7 years ago

Winston Gutkowski wrote:

Kapish M Joshi wrote:Can somebody suggest me a good algorithm to calculate Hand Strength


No, because it isn't really an algorithm: it's an ordered list
I don't that's what he's going for...

Texas Holdem Practice


In standard Texas Hold 'Em, everyone is dealt two cards face down. there is a round of betting. You have to decide if to bet, and how much to bet, based on the two card. So being dealt a suited A-K is clearly going to be better than a non-suited 10-9. And an unsuited 2-7 is the worst possible starting hand.
But even at that...your position at the table also has an impact. If you are in an early position, you need a stronger hand if you are going to bet, whereas if you are on the button, you can bet with weaker hand - depending on what everyone else does.

There are only two hard things in computer science: cache invalidation, naming things, and off-by-one errors

lowercase baba
posted 7 years ago
and 'Rake' isn't very complicated. It refers to how much money the house takes from each pot. It is generally only applied to casinos or on-line cash games. If you are playing at home with friends, there usually isn't one.
It can be done in any of several ways:
A fee to join the tournament
A percentage of each pot
A fee charged to the 'dealer' on each hand
Some online services charge a monthly fee (i.e. a subscription), but then play is 'free' beyond that
etc..

There are only two hard things in computer science: cache invalidation, naming things, and off-by-one errors

Bartender
posted 7 years ago
  • 1

Kapish M Joshi wrote:here every card has a weight say 2♥- 23, 7♦ - 67, 4 ♣ - 98, A♠ - 122, A♥ - 109 then we have to create total and then compare both hands. The one with more weight wins the hand.


Doesn't sound right to me.
First: the problem is complicated by the fact that you're choosing the 'best 5 of 7' (actually: Player's 2, plus the best 3-of-5 from the flop, turn and river).
Second: Any 'weighting' will only apply to:
(a) The value of card involved in making up two similar winning hands.
(b) The remaining cards of two identical winning hands.

I am trying to implement this using pattern recognition, but that too is very lengthy.

And possibly over-engineering. You only have 9 possible hands (10 if you count 'High Card', but personally I'd say that that's the absence of any other kind of hand) that fall into 3 categories:
1. Flushes - 5 cards of the same suit.
2. Straights - 5 cards in value sequence.
3. Multiples - 2, 3, or 4 cards of the same value (including full houses).
so I'd make those your first checks.
I'd also do them in the order above because in 'vanilla' form, that's the order they're ranked. And unless you're playing from a multi-deck shoe (unusual, from what a gather), it also eliminates the most possibilities:
  • If you find a flush in the 7 possible cards, it must be the best hand available to the player. So, the only other thing you need to check is:
    Are those same 5 cards (or a particular set, if there's more than one combination to choose from) ALSO a straight?
  • If you don't find a flush, but DO find a straight, again, it must be the best hand available to the player.
  • If you don't find a flush, or a straight, the only other possible hand is a multiple (or twin-multiple) of some kind. I'll leave you to sort out that logic, but it's still relatively straightforward.

  • Texas Holdem Hand Strength Meter With a multi-deck shoe, it's a bit trickier, but still relatively straightforward. The main difference is that if you find a flush; the 7 cards could ALSO contain 4 of a kind or a full house.
    HIH

    Texas Holdem Opening Hand Chart


    Winston

    'Leadership is nature's way of removing morons from the productive flow' - Dogbert
    Articles by Winston can be found here

    Bartender
    posted 7 years ago

    fred rosenberger wrote:I don't that's what he's going for...


    Oh, OK. I was thinking of weighting in terms of final evaluation. Seems to me that weighting (especially by card) probably isn't the way to go for evaluating a hand (or, more accurately, a 'situation'), since there are so many other variables - including the 'weight' that you might put on any previous bet placed, particularly if the game involves 'blinds'.
    Winston

    'Leadership is nature's way of removing morons from the productive flow' - Dogbert
    Articles by Winston can be found here

    Greenhorn
    posted 7 years ago
    Thanks Winston. Actually the game being developed will go live for real money poker gaming; at early stage we are expecting around 1000 players playing online at the same time while approximately 200 just logged in and watching game. The knowledge you shared was really helpful.
    Bartender
    posted 7 years ago

    Kapish M Joshi wrote:Thanks Winston...The knowledge you shared was really helpful.


    No probs. Too much late night TV. I've never actually played the game.
    Winston

    'Leadership is nature's way of removing morons from the productive flow' - Dogbert
    Articles by Winston can be found here

    Greenhorn
    posted 7 years ago
    • 1
    Winston is correct in that there is no real need to calculate hand strength until the very end of the hand where you are forced to determine the winner (showdown). For human players playing against other human players this will be sufficient as long as your program knows how to read the player's hands and evaluate them based on the list of hand rankings, flush beats straight for example.
    If you're developing a poker playing artificial intelligence or if you're just curious you may want to look into starting hand strength from a strategic standpoint. As was pointed out, in texas holdem an ace and a king is a better starting hand than a two and a seven. One way to determine this is by running both hands through an equity simulator, which is a program that runs hundreds of thousands of different possible boards out that allows you to get a pretty accurate estimate as to which hand wins more often. Then you can run each hand against each other possible hand, determine an average equity and then rank the hands accordingly. There are two great free programs out there that do this already:
    PokerStove
    ProPokerTools
    Its still however, ultimately a matter of strategy that determines what the best hands are and not programming since there are different betting streets and different player psychologies.
    TwoPlusTwo is a great strategy site that also has a programming forum.
    Greenhorn
    posted 7 years ago
    I created somthing similar a while ago, it wasnt very nice coding.. but it was something fun to do.
    ANyway have you looked at bill chen formula, that is very easy to convert into an algorithm. Il also try and find the site i used, it was a points scale basically, which would tell me whether i should raise or fold..etc..etc.. not sire if that what your lookign for.
    Ranch Hand
    posted 7 years ago
    Here is complete code to compute strength of hand whick I learn from an online course.
    We will abbreviate the types of Texas Hold'em formations as follows: 1p – one pair; 2p – two pairs, 3k – three of a kind; st – straight; fl – flush; fh – full house; and 4k – four of a kind.
    By hand we mean the card configuration of the entire board (community board and your own hole cards), along with the number of your opponents in play at the moment of analysis. This holds for any poker variation.
    For any type of formation F , we denote by the probability of F being achieved by river by your own hand and by the probability that at least one opponent will achieve something higher than F, if you will achieve F.

    For any hand and type of formation F, we call the pair the strength vector of that hand with respect to F.

    Example:
    Community cards: (8♦ 5♠ 2♣) (flop stage)
    Your own hole cards: (2♥ J♦)
    4 opponents
    For full house (fh), we have and (For computing we must consider all possible reconstitutions of the community board in the river stage, in the assumption you achieve a full house by river, then calculate the q probability for each case, and then using some probability formulas for obtaining the overall probability. This process of calculation is described in detail in the chapter Evaluating the strength of a hand of the book Texas Hold’em Poker Odds for Your Strategy, with Probability-Based Hand Analyses). The strength vector of this hand with respect to full house is (2%, 41%) and reads as follows: You have about 2% chance for achieving a full house by river; in case you do achieve it, your opponents have about 41% chance of beating it.Definitely, it is a weak hand with respect to full house: only 2% chance of achieving it and then 41% chance of loosing (59% of winning) with it. Thus, you might consider other inferior formations to analyze.

    If is the strength vector of a hand with respect to F, we call the number the strength indicator of that hand with respect to F.
    In our previous example, the strength indicator of the hand with respect to full house is
    .

    is also a probability, namely the probability that you will achieve a formation of type F by river and none of your opponents will achieve something higher, if you achieve it.

    If we were to consider all types of formations (from one pair to four of a kind) and do the same calculations for each of them, we would end up with seven strength vectors, one for each type of formation. These seven vectors would give us the whole image of the strength of that hand. In fact, they form a 2 x 7 matrix of probabilities.
    For each hand, we call the matrix
    the strength matrix of that hand.

    On the first row of the strength matrix are the probabilities of the own hand achieving the various types of formations by river. On the second row are the corresponding probabilities that your opponents (at least one) will achieve something higher than you by river, if you will achieve that expected type of formation. Each column corresponds to a type of formation (1p, 2p, 3k, s, fl, fh, 4k). Each hand has an unique associated strength matrix, whose elements are calculable manually or by software program.

    Conventions. The following conventions were established in order to compute a strength matrix more easily:
    -
    Straight flush has not been included on the last column as the highest type of formation. In fact, it is included in the flush type. When you hit a straight flush, there is nothing to analyze - you should put all in.
    - We replace by 0 the elements of any column of a type of formation that is included at the moment of analysis or will be included – should it occur – by river in a superior type of formation. By this convention, the ignored type of formation F gets a null probability of being achieved and consequently a null probability for the opponents to beat it if it occurs . Thus, it practically comes out of the hand analysis. For instance, the strength matrix associated to a hand in turn stage where you have a full house, has the form .

    In this case, one pair, two pairs, and three of a kind cannot be achieved as the full house includes and cancels them, and straight is impossible since you have at maximum two cards of it. Thus full house and four of a kind remain to be dealt with.

    Interpretation. As the strength of a poker hand can only be expressed through mathematical probabilities of final events, the strength matrix is the most adequate object to picture such strength. When we evaluate the strength of a hand by interpreting its strength matrix, we actually assume a scale on which to place that strength, and implicitly a relation order over all possible hands. This is what “how strong is it” means in mathematical terms. Assuming we have the strength matrix of a hand we want to analyze, how will we actually interpret it? The rough rule is: The higher the p-probabilities and the lower the q-probabilities, the stronger the hand. However, if we consider the p row, it is better for the p-probabilities to be higher in the second part than in the first, as the second part corresponds to the most valuable achievements. In fact, a high value of a p-probability for only one type of formation of the second part (s, fl, fh, or 4k) may be sufficient for considering the hand strong enough for aggressive raising, as example. Having high values of the p-probabilities in the first part (for 1p, 2p, or 3k) is not a positive factor in the hand’s strength, since consequently we will have lower values in the second part, which means that the most valuable formations are unlikely to be achieved. This happens because the sum of the p-probabilities has an upper bound. The strength matrix cannot be interpreted only by the p-row. The q-probabilities are also important, as they can raise or temper the trust one may have in the corresponding p-probabilities with respect to the outcome of the decision made basing on them.

    For example, if a strength vector for a type of formation shows (0.55, 0.73), one may not rely on that good p-probability of over 50%, as long as the opponents may beat him/her with a q-probability of 73%, which is relatively high. Conversely, if a strength vector shows (0.17, 0.08), although 17% is not that much for achieving that type of formation, one may consider it worth that risk, as the opponents have only an 8% chance of beating him/her.
    Of course, for a complete analysis, the entire matrix (all strength vectors) should be evaluated and interpreted. That is because when a strength vector shows non-favorable probabilities, one may look for alternatives among the other types of formations and these other strengths have a cumulative effect toward that hand’s strength evaluation.
    In the river stage, the board will no longer be subject to reconstitution and the probabilities of the types of formations to be achieved by the own hand (which are sure in this case) are 1 or 0 (1 for those achieved and 0 for the rest). Thus, the p-row of a strength matrix of a river hand will contain only 1’s and 0’s, which of course will render the calculations for completing it much easier. Here is an example:
    Community cards: (2♦ 2♣ 4♥ 5♥ 6♦)
    Your own hole cards: (2♠ 3♥)
    2 opponents
    You achieved three of a kind and straight.

    The strength matrix of this hand is

    Looking only in the straight column, for a straight achieved and only 11% chances of your opponents having something higher, one may consider this hand strong enough to put all in.

    The strength indicator. There exists a way of aggregating the data of a strength matrix in order for the strength to be interpreted through a single value as indicator and not through 14 values. Since every type of formation counts differently in what we call the strength of the hand expressed through probability (the unit strength of two pairs must weight less than the unit strength of a straight, for instance; that is, roughly speaking, that 1% chances of achieving two pairs weights less than 1% chances of achieving a straight), this indicator must be a weighted mean of the strength indicators of the hand with respect to each type of formation.
    For any hand, we call the number
    , where the weights are predefined in the next table, the strength indicator of that hand.

    Type of formation

    Weight

    one pair

    two pairs

    three of a kind

    straight

    flush

    full house

    four of a kind

    The weights that show in the weight column are the normalized values of the inverses of the probabilities of the types of formations occurring in a random 7-card draw.

    In the previous example, the strength indicator is .

    Other may refer to the strength of a poker hand in various ways, from which the mostly used are statistical. In their view, a hand is strong depending upon how often it has won in the past, when and where it occurred. In statistical terms, they assign the quality of being weak or strong in various degrees to a hand referring to relative frequency instead of probability, while this latter is a limit of relative frequencies and stands as the most objective measure of possibility and degree of belief in the occurrence of an event. All kinds of software called “poker odds calculator” help them in making this assignment. Read our article Returning the Odds: Partial simulations vs. compact formulasto see how the results from such software differ from the mathematical probabilities and implicitly from the strength indicator defined above.

    Probability-based reduced hand analyses. For a given concrete hand, completing its strength matrix by manual calculations is a laborious job. With regard to the practical analysis of the hands, many times we should focus only on a portion of the types of formations expected to be achieved, sometimes only on one type of formation. This reduction may due to either the particular configuration of the board, which makes impossible the achievement of other types of formations, or the relevance of the obtained information with respect to the threshold of afforded risk. If you run such a reduced analysis, in fact you partially complete the strength matrix of that hand. There are reductions and approximations for the probability calculations applied in Hold’em and these can be also applied to the evaluations of the strength of a hand. As the strength matrix of a hand gives an image more relevant to what that hand can offer to its owner than the strength indicator, a reduced hand analysis would mean the interpretation of the partially completed strength matrix. Of course, the parts of that matrix to be computed and interpreted should be chosen by combined criteria of relevance and ease of calculations. Analysis of particular hands may not even require reference to their strength matrices, but can be run directly on those particular card configurations, by using all the reduction methods available.
    Click here for some probability-based reduced analyses of concrete Hold'em hands.


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    Sources

    All Hold'em odds, for all gaming situations, and all the math behind the game, are covered in the book Texas Hold’em Poker Odds for Your Strategy, with Probability-Based Hand Analyses. The book holds all you need to now for using probability in your strategy, including examples and a relevant collection of probability-based analyses on concrete Hold'em hands. See the Books section for details.